Film Review – Star Wars: The Last Jedi

Star Wars: The Last Jedi

Disney’s Rey of Light


When the long-anticipated first entry of the Star Wars sequel trilogy, The Force Awakens, was released in theaters in 2015, it received widespread acclaim, with many critics calling it “a return to greatness.” However, as a longtime fan of the franchise, I disagree that the series ever “peaked” (an endemic opinion that emerged after the polarizing Prequel Trilogy), given the obvious overlooked flaws in the original films. Nonetheless, I continue to support the multimedia cash cow with my attention and money. The following year came the debut of the spinoff Star Wars film Rogue One, also well-revered, afterward the next mainline Episode, Star Wars: The Last Jedi.

Major Spoilers for The Force Awakens

Despite losing Starkiller Base, a third Death Star in all but name, the First Order rules the franchise’s nameless galaxy, forcing the Resistance to evacuate their main fleet on the planet D’Qar. In a daring move, pilot Poe Dameron leads a solo attack against the First Order dreadnought Fulminatrix, destroying its critical cannons and creating an opportunity for Resistance vessels to escape. However, Dameron’s decision to defy General Leia Organa’s orders and attempt to destroy the entire ship leads to his demotion to captain. This is a significant development as it highlights the ongoing tension and personal struggles within the Resistance, particularly in the aftermath of Han Solo’s patricide by his son, Ben, who still identifies as Kylo Ren.

The film picks up where The Force Awakens left off. On the aquatic world Ahch-To, Rey presents the self-exiled Jedi Master Luke Skywalker with his old lightsaber. The legendary Jedi Knight casually tosses it aside and locks himself in his hut. This moment has sparked intense debates among fans, critics, and even actor Mark Hamill. Luke has been criticized for allegedly losing his character growth from the Original Trilogy. However, one should consider that Kylo was his nephew, his flesh and blood. As I am no stranger to the pain of betrayal from my biological family, I can empathize with Luke’s reaction and understand his decision.

Meanwhile, Supreme Leader Snoke questions his apprentice Kylo’s loyalty to the dark side of the Force and potential to become a worthy successor to his maternal grandfather, Darth Vader. Snoke sees that Kylo has “too much of his father’s heart” in him and disciplines him through various Force powers like lightning. Back on Ahch-To, Rey tries to recruit Luke into the Resistance against the First Order, mentioning that his sister Leia sent her. However, Skywalker insists that the time of the Jedi Order has passed, alluding to their downfall after the Clone Wars. Eventually, the Jedi Master agrees to give Rey a few lessons despite his pessimistic views.

After an attack by the First Order on the vessel Raddus exposes Leia to cold space, the long-necked and lavender-haired Vice Admiral Amilyn Holdo, portrayed by franchise newcomer Laura Dern, takes charge of the Resistance. Holdo disdains Poe’s warning that the fleet will run out of fuel, causing the pilot to distrust the new commander. Meanwhile, former First Order stormtrooper Finn, now a full ally of the Resistance, wants to search for Rey and joins one of his admirers, Rose Tico, to seek the Master Codebreaker in the casino city Canto Bight on the advice of Maz Kanata (embroiled in a union dispute) so that they can disable the First Order’s hyperspace tracker.

On Ahch-To, Rey and Kylo briefly communicate telepathically, hinting at a deeper connection between the two characters. However, their interaction is disrupted by Luke, who initiates her first lessons and enlightens her that the Force is not a simple dichotomy of light and dark, as previously believed. Rey uncovers a place beneath the island, steeped in the dark side. Afterward, she continues her conversation with Kylo, who compels her to find the truth of his descent into darkness and the subsequent rift between him and his uncle. When Rey ultimately departs, an old friend visits Luke, who urges him to transcend the past. He delivers the most iconic quote in the Sequel Trilogy, underscoring the film’s profound impact on the Star Wars narrative.

Poe assists Finn, Rose, and BB-8 in visiting Canto Bight on Cantonica, where they encounter trouble with the local police. While in custody, they manage to escape with the aid of the stuttering slicer DJ, portrayed by Benicio Del Toro, who is also a new addition to the Star Wars saga. DJ assists them in infiltrating the Supremacy, disguised as First Order officers. Despite their efforts, they are eventually apprehended, leading to a confrontation between Captain Phasma and the defector Finn. The First Order decimates the Resistance’s fleet, leaving only the Raddus. Poe challenges Vice-Admiral Holdo, who commands the ship’s evacuation to an old Rebel Alliance outpost on Crait, the setting for the film’s climactic battle.

Meanwhile, Rey takes an escape pod from the Millennium Falcon and surrenders herself to the First Order. Kylo Ren escorts her to Supreme Leader Snoke’s throne room, leading to a confrontation reminiscent of Return of the Jedi, where she tries to persuade Kylo to abandon the dark side. The leader of the Knights of Ren grapples with both sides of the Force. The movie culminates in the Battle of Crait, echoing the Hoth battle at the start of The Empire Strikes Back, delivering unexpected twists that conclude the eighth episode on a high note.

As someone who initially didn’t care much for The Force Awakens but believed Episode VIII was an improvement, perhaps the pinnacle of the Sequel Trilogy, my first rewatch solidified that view. Most of the film felt fresh; since I rewatched the movie on Disney+, I saw it in its entirety and could mercifully pause for bathroom breaks. Like its predecessor, the writing is nothing short of intelligent. It has witty banter galore, plenty of homages to the Original Trilogy, and characters on either side of the conflict, predominantly Luke and Kylo, being equally just in their motives. The gray area of the Force receives significant focus as well.

However, while The Last Jedi is nearly perfect, it shares the same issues as its predecessors, chiefly the sheer number of events that occur within the films (for instance, C-3PO no longer has the distinctive arm color he had in Episode VII). No specific trilogy or movie has ever been the main problem with Star Wars; yet, admittedly, creator George Lucas wasn’t entirely foresightful when expanding it into a franchise. Consequently, the numerous spinoff books and television series have had to fill in the gaps between the films, and many remain unfilled. Nevertheless, the second installment of the Sequel Trilogy is a pinnacle of the Skywalker Saga and the series.


The GoodThe Bad
Excellent acting.
Very intelligent writing.
Insightful sociopolitical commentary.
Engaging character growth.
Tons of great homages to the Original Trilogy.
Superb soundtrack and visual effects.
Still a lot of things that occur outside the films.
The Bottom Line
One of the high points of the Star Wars saga.

Star Wars: The Force Awakens Review (finally)

The Star Wars Trek

Star Wars’ Expanded Universe (EU) has been a crucial part of its narrative since its inception, even before the release of the sequel The Empire Strikes Back three years later. This expansion was marked by influential books like Alan Dean Foster’s Splinter of the Mind’s Eye and a few spinoff stories featuring the beloved character Han Solo. However, when Disney acquired Lucasfilm, they “rebooted” the EU, invalidating all narrative elements without the original and prequel trilogies; the primary Episodes would be rebranded as the “Skywalker Saga.” Three years later, Disney released the first canon entry of the sequel trilogy, Star Wars: The Force Awakens, a collaboration between Lucasfilm and director J.J. Abrams’ Bad Robot production company.

Set three decades after Return of the Jedi, the movie introduces a new generation of characters. It revolves around the disappearance of Luke Skywalker after one of his rogue pupils annihilated his fledgling Jedi Order. His twin sister, General Leia Organa, leads the Resistance in defending the New Republic against the First Order, formed from the remnants of the fragmented Galactic Empire. On Jakku, a desert planet like Tatooine, Resistance pilot Poe Dameron discovers a star map of Luke’s location. This discovery leads to a chain of events, including the kidnapping and torture of Dameron by Kylo Ren, leader of the Dark Side-following Knights of Ren and successor to Darth Vader. A pivotal character in the narrative is disgruntled stormtrooper FN-2187, renamed Finn, who saves Dameron and escapes via a TIE fighter.

Kylo shares Vader’s dark sense of humor.

They crash-land on Jakku, escaping on the Millennium Falcon after the First Order begins an airstrike. The legendary vessel’s previous owners, Han Solo and his imposing furry friend Chewbacca, discover and board it, dealing with various gangs with which Han had conducted business. Afterward, the film cuts to political maneuvering at the First Order’s Starkiller Base, a planet converted into a superweapon (essentially a third Death Star, which the movie acknowledges, albeit capable of destroying entire star systems). Supreme Leader Snoke, who looks like a giant disfigured cross between Lord Voldemort and Gollum (with Andy Serkis ironically voicing the emperor stand-in), gives General Hux the OK to execute the weapon while questioning his apprentice Kylo’s capabilities as his enforcer (his reasons unfortunately spoiled to me by some jerkwad online before I saw the film in theaters).

The star map leading to Luke, harbored by the diminutive droid BB-8, is discovered to be incomplete. They travel to the planet Takodana to meet the cantina owner Maz Kanata, who is around a millennium old and offers the Resistance help. Visions of Rey’s past and the Jedi Order are revealed when she touches an old lightsaber below the cantina, which she allows Finn to keep. After a riveting speech by General Hux on Starkiller Base, the film’s dramatic high point, the superweapon’s fury is unleashed on the Hosnian System, home to the New Republic, leaving the Resistance by itself to face the First Order.

He could very easily be talking about many modern democracies. Try watching it in German, as well.

The First Order assaults Takodana in search of BB-8, with Kylo also capturing Rey and interrogating her at Starkiller Base. As the superweapon prepares to fire again, the Resistance launches a counterattack, with Han, Chewbacca, and Finn infiltrating the base. Kylo is confronted with a vile but heart-wrenching climax, after which the Resistance attempts to destroy Starkiller Base from within, with Rey and Finn confronting Kylo. The film concludes with a cliffhanger showing an aged Luke that ties into the following episode, The Last Jedi. The emotional impact of these events leaves a profound and lasting impression on the audience.

Probably the film’s comedic high point, ironically a bit before the emotional climax.

I didn’t have many expectations when I watched the movie in theaters, initially released in the previous decade. The trailers did an excellent job masking critical points of the narrative (but again, significant twists had been spoiled for me), and the focus on Luke’s disappearance at least surprised me. At first, it felt like a glorified remake of A New Hope (which it often and admittedly is). However, upon rewatching, I found it superior and better written, with the dialogue being nothing short of intelligent, including frequent witty banter, plenty of callbacks and homages to the original trilogy, and one reference to the prequel trilogy (“Perhaps Leader Snoke should consider using a clone army”).

The Star Wars franchise has always excelled in its sociopolitical commentary and themes, and The Force Awakens is no exception. Its chief motif is history repeating itself, freedom and democracy, and their perpetual struggle against tyranny, constantly being in flux. The characters, new and old, excel as always, with many, like Kylo, being very relatable and those like Han having had excellent growth between the original and sequel trilogies. While the sudden invalidation of the original Expanded Universe irritated many, the new canon has been just as enjoyable in many aspects.

Han probably had the best character growth in between the original and sequel trilogies.

However, The Force Awakens bequeaths many of the same issues as its predecessors, chief among them the sheer volume of events that occur offscreen, explained only in the canon books and television series, like C-3PO’s red left arm and the existence of the Knights of Ren themselves. Thus, the sudden dump of new characters, settings, and situations during the film’s initial release was somewhat problematic, with many books and series slightly filling the narrative gaps since then. There are also weird expressions like “moof-milker” (akin to The Empire Strikes Back‘s “nerf herder”).

Regardless, I enjoyed Episode VII upon my first rewatch, chiefly because it evoked many emotions from me, good and bad, and often hit home hard. I know its reputation has somewhat soured since its initial release, but I felt quite the opposite and think its themes could easily apply to today’s world. The characters and writing are superb, with the music and visual effects excelling as they always have throughout the Star Wars franchise. However, it inherits many problems from its predecessors, like the endless events occurring without the films. Even so, I was blown away by the movie when I rewatched it and will happily rewatch the following Episodes and the trilogies before.

The Good

  • Brought Star Wars to a new generation of fans.
  • Excellent characters.
  • Superb sociopolitical themes.
  • Heart-rending climax.
  • John Williams rocks as always.
  • Beautiful effects and battles.

The Bad

  • Basically a glorified remake of A New Hope.
  • Some questionable plot elements.
  • WTF is a “moof-milker?”
  • Way too many things that occur offscreen.

The Bottom Line

A great start to the sequel trilogy.

Mental Spring Cleaning

After struggling endlessly to read traditional textual books, I decided, for sake of my mental health, to stop, even though I was in the middle of a fantasy trilogy, which to me is no big loss since I didn’t really care about the characters, the setting, or whatnot, and the books will probably never be adapated to feature film, anyway. From now on, I’ll only be reading books that have been adapted into film or will be adapted into film, are part of series I genuinely care about and love (like Star Wars), graphic novels, comics, nonfiction books that aren’t puff pieces or hatchet jobs or in any fashion political or antireligious, and so forth. Decluttering my life in this regard has actually been mildly therapeutic, surprisingly.

Star Wars: Young Jedi Adventures

Aimed at younger audiences, this animated addition to the Star Wars franchise occurs during the High Republic era, centuries before the Skywalker Saga films, focusing on fledgling Jedi younglings and beginning with six shorts that twenty-five half-hour episodes, divided into two stories each, follow. Throughout the series, the younglings repeatedly encounter a young pilot who goes by the alias Taborr Val Dorn. I highly enjoyed this series, my first exposure to any of the series content occurring in the High Republic era, and the Jedi youngling Nubs is undoubtedly one of the cutest characters in the franchise.

Final Fantasy VI Pixel Remaster

Final Fantasy VI Pixel Remaster

The Gift of the War of the Magi

Though Squaresoft’s (now Square-Enix’s) fabled Final Fantasy franchise began in the 8-bit era of video games, I had no exposure to it until the release of Final Fantasy III on the Super NES, which I happily enjoyed and replayed endlessly to the point of exhausting all its secrets. I would discover it was the sixth entry of the series due to Squaresoft’s American branch renumbering the games because of the absence of many earlier entries in English. The company would eventually rectify the numbering, and especially after merging with Enix, milk most of the earlier games financially. The Pixel Remaster collection would be among the latest iterations of the first six entries, with the sixth, Final Fantasy VI Pixel Remaster, taking the most time to release due to some fine-tuning, but was it worth it?

The game occurs a millennium after the War of the Magi when rival entities known as the Warring Triad enslaved humans and transformed them into magical beings called espers before realizing their errors and emancipating them, the Triad petrifying themselves as well. Afterward, the espers exiled themselves to another realm, magic becoming a myth and humans advancing their society through science and technology, creating a steampunk world featuring opera and the fine arts. In the decades preceding the main action, the Gestahlian Empire, headed by its namesake Emperor Gestahl, has dominated the world with a few exceptions.

The ”present” begins with three imperial officers piloting Magitek Armor: Biggs, Wedge, and the enigmatic ?????? (which I pronounce like a Tim Allen grunt), eventually identified as Terra Branford, a magically gifted maiden with a mysterious past, traveling to the city of Narshe to investigate a frozen esper. Several events follow that result in her alliance with the Returners, an insurgent organization opposed to the empire. Imperial Court Mage Kefka Palazzo plots with the emperor to hunt for espers, unseal their realm, and bring magic into the world to tighten their clutch on humanity.

From the beginning, the narrative’s Star Wars inspirations are apparent, given the adversarial empire and rebellion against it. A few plot holes and video game illogic also abound, which include three characters sharing one diving helmet to traverse an underwater trench and cranes from the imperial palace rising to grab the player’s airship when it could have just flown higher. Other tropes like amnesia exist, and the developers excised a scene that had surprisingly remained in the Super NES version’s English localization where imperial soldiers repeatedly punch turncoat general Celes Chere, as it had been from the Game Boy Advance and original mobile versions.

However, the plot has endless harmonious beats, such as the intricate backstory for most playable characters, with each receiving a notable blurb when introduced into the narrative. In the original game’s time, the greater emphasis on the steampunk genre was also a welcome break from the largely fantastical atmospheres of previous series entries. Most luminaries and their interactions are nothing short of endearing, such as the womanizing King Edgar and his martial artist brother Sabin, the mysterious Shadow with connections to Strago and his granddaughter Relm, and the clownish but maniacal Kefka as an antagonist. Despite its derivative aspects, the sixth Final Fantasy’s plot was and remains a pinnacle of Japanese RPG storytelling.

Barbecue sounds good right now
Make the villain a clown, expect a circus

The latest localization, with the original Super NES version’s script a hallmark of translator Ted Woolsey, breathes life into the narrative. The naming conventions are sound, starting with the initial homage to Biggs and Wedge from the Star Wars series (with Woolsey originally mistranslating the former as “Vicks”) and continuing with other reasonable choices such as changing Tina to Terra (since the former sounds exotic only in Japan), Lock to Locke (like philosopher John Locke), magic-based armor to Magitek armor, phantom beast to esper, and so on. Corrections of Woolsey’s other errors like “Merton” to “Meltdown” and Setzer’s opinion of the empire regarding his finances (due to misinterpreting a Japanese idiom) remain from the Game Boy Advance and prior mobile versions.

However, the latest translation isn’t entirely untouchable. For instance, many nonplayer characters have the same dialogue; some lines also come across as awkward, like those during Kefka’s initial scenes when approaching Figaro Castle, along with others by the villain such as “Son of a sandworm!” (where “Son of a…” would sound better) and where he enjoys the sound of voices “screaming in unison” (when “in agony” wouldn’t have been as ridiculous). Lines also abound that Ted Woolsey wrote better like Edgar saying that Shadow would “slit his momma’s throat for a nickel,” retranslated as “He’d kill his own best friend for the right price.” Another is Locke chastising as rude a merchant who calls him a thief instead of a treasure hunter, which was faithful to the Japanese script, but Woolsey rewriting it as threatening to rip said salesman’s lungs out sounded cooler.

Even so, the script lacks spelling, grammar, and name consistency errors, and many iconic quotes flourish. Among them is the running gag of Locke terming himself a treasure hunter instead of a thief, and some of Kefka’s lines like inviting Edgar to “enjoy the barbecue” when incinerating his castle, noting to his troops why oppose rhymes with dispose, and saying the playable cast “sound like pages from a self-help book.” Many characters also sport dialects like Cyan’s Renaissance-era usage of “thou” and “thy” (which leads to Gau, who speaks in pidgin, calling Sabin “Mr. Thou” when the former word comes up) and Setzer’s utilization of gambling terminology. Ultimately, despite its issues, the localization is well-executed and doesn’t impede the plot.

Mechanically, the sixth Pixel Remaster is like its predecessors, but many differences exist. Initially, players control Terra and her two guardians from a galaxy far, far away as they pilot Magitek armor through Narshe, encountering several enemies that hopelessly try to off them. The active time system, with players still able to select between Active and Wait modes, the former letting the action continue as they navigate menus and the latter pausing it as they do so, returns and follows the same rules as previous games. Users of Magitek armor can use several laser and missile-based abilities to slaughter the enemy, with Terra initially able to cast MP-consuming magic.

There are about two other times throughout the game where the playable characters pilot Magitek armor, but the player’s active party of up to four characters will mostly fight on foot in random encounters that the Pixel Remaster mercifully allows them to toggle on and off at a whim outside combat. Battle commands in this mode include attacking with equipped weapons, with damage depending upon what row a character is in (although flails and boomerangs deal equivalent damage regardless of position); using an ability inherent to specific characters, like Locke stealing items from enemies or Edgar utilizing various Tools; casting different types of MP-consuming magic, with espers eventually allowing everyone to learn and use it; or consuming an item.

Characters can also defend to reduce damage, retaining their stances until they execute a different ability once their active time gauges refill, change their row, or attempt to escape simultaneously, which usually works except against bosses; however, evacuation time may be higher versus more powerful adversaries. Victory rewards all characters still alive or not zombified experience for occasional leveling, money to purchase goods, and later, Ability Points to acquire magic from espers. Death necessitates reloading a prior save file; luckily, autosaving occurs frequently, alongside standard save points where players can use Sleeping Bags and Tents to restore their party, reducing wasted playtime.

Apparently the empire didn't make him rich, after all
Ya ba dibba dibba dibba dibba dibba dibba dum

Another combat mode aside from pedestrian encounters and those in Magitek armor is strategy battles, which occur twice early in the game, where the player controls up to three parties with a maximum of four characters each, first with Locke and numerous Moogles, among them being Mog whom the player later recruits officially, and second with all mainline allies acquired up to that point, albeit lesser in number. In these skirmishes, the player can switch between parties and move them around the battlefield, able to contact advancing enemy sprites to trigger combat, which works as it does in standard random encounters. An adversarial sprite reaching the target the player must defend results in needing to reload the last save while defeating one representing a boss yields victory.

A plot point comes where the player’s characters split, and they must choose one of the parties to advance the storyline until they reunite. Other moments come, including the final dungeon, where the player must divide their party into teams and make it to the end, with party swapping working as it does in the strategy battles. Other dungeons sport quirks like the Cultists’ Tower, where players can only use magic and items. The final boss battle sequence features a structure where players must choose a base party and backup characters from the rest of the accumulated cast that replace them should one be dead when a tier ends.

Returning to unique character skills, improvements from the original mobile ports remain with further refinement. Unlike the Super NES and Game Boy Advance versions, the player no longer needs to sit and do nothing as Cyan’s Bushido skills charge and can control other characters until he ultimately executes them. In the Pixel Remaster, selecting one of Sabin’s Blitzes opens a box with the button combination necessary to use it; if they err in input, they can restart until they get it right and let him unleash his fury. Turbo auto-battling from the previous collection remakes returns, with some quirks like not needing to repeat said Blitz inputs for Sabin to reuse them.

Characters can eventually equip espers that grant stat bonuses whenever they level while allowing them to learn various magic through acquiring Ability Points after combat, with each spell having a multiplier that dictates the learning rate. Depending on how one plays their cards, this system can grant them an advantage later in the game. Boosts from the previous PlayStation 4 and Switch ports of the Pixel Remasters return that can modify rewards from combat and reduce the old-school grind and brutality that the original Final Fantasy VI could often feature, making the latest iteration more accessible than ever to modern audiences.

The mechanics work pleasantly, given the agile pace of combat, diverse ways to slaughter the enemy, fun tricks like using Phoenix Down and Holy Water to off undead enemies instantly, and the mentioned Boosts to accommodate players of different abilities; however, there are a few issues. For instance, some innate character abilities can backfire, like Celes’ Runic ability that absorbs the next cast magic (even healing cast by other characters); Gau’s use of specific Rage abilities is also random and uncancellable until he dies. Other nitpicks include the inability to view enemy status benefits and detriments and some unskippable cutscenes before critical boss fights, including the last.

The final Pixel Remaster inherits most quality-of-life improvements from its predecessors, which include autosaving during transitions between areas, a suspend save, and helpful in-game maps for the overworld (which shows unvisited locations as gray dots and how many treasures remain in each location) and the myriad dungeons. Positive usability features from the previous versions, including a sortable inventory, unlimited space for different item types, optimizing equipment for each character, and an in-game clock viewable any time outside battle, also return. However, issues abound in the lack of fast travel before acquiring an airship, the difficulty for newcomers in finding many secrets without a guide, and (with rare exceptions) the unskippable cutscenes.

And Cyan definitely didn't quote it
Bushido in the Bedroom probably wouldn’t be said literature

Nobuo Uematsu’s soundtrack for Final Fantasy VI was one of the highlights of his musical career, gloriously reorchestrated in the Pixel Remaster, with some surprises. Beginning with a title screen theme inspired by “Thus Spake Zarathustra” and sporting tracks indigenous to the series, like the prelude and overture, the soundtrack features endless variety, with every playable character having a musical motif and sundry remixes, like Terra’s theme, one of which doubles as the first overworld music. Other notable tunes include the “Spinach Rag,” of which Scott Joplin would be proud, most noticeable at the Opera House, which has a surprise as actual English vocals for the game’s iconic opera scene, consequentially sounding better than before. The sound effects are never out of place, with Kefka’s iconic digitized laugh returning. Aside from frequent silence and the slight derivation of a few pieces, the sixth entry’s sound is near-note perfect.

That the original version featured taller character sprites without battles as within could explain its lengthier remastery compared to the previous collection entries. Plenty of pluses are present, like the superb art direction, with character sprites reflecting their respective designs, the characters showing vast emotional spectra, the environments having harmonious color schemes and occasional weather effects, and so forth. The Super NES iteration utilized Mode-7 visual effects, which its respective remaster still does mostly on the overworld, but even more so in scenes like the opera performance. However, the heavy pixilation from the previous remasters returns, and the buildings on the said overworld appear flat, reversing the 3-D effects of the the last mobile version. Laziness further abounds in the battle visuals, with most issues from prior entries returning; despite flashy ability effects, the telekinetic attacking by the player’s characters persists, along with inanimate foes (many being reskins) that merely flash when executing their commands. Ultimately, the graphics don’t detriment the experience yet fall significantly short of perfection.

The sixth is the longest of the Pixel Remasters, taking beyond twenty-four hours to complete, with nods to lasting appeal as PlayStation Trophies, sidequests, mastering every obtainable spell from espers, and constantly attempting to beat the step record the game tracks. However, most unversed in prior versions may need to reference the internet to find everything, and a New Game+ is absent.

In summation, Final Fantasy VI Pixel Remaster is inarguably amazing, given its harmonious gameplay mechanics, the quality-of-life improvements over prior incarnations, the rich narrative with endearing characters, the above-average translation, the beautifully remastered soundtrack, and the solid visual direction. However, it has issues that make labels like “one of the greatest games of all time” and “masterpiece” aberrations, given the handful of scrappy game mechanics, some unfriendliness to those who have never touched previous versions, some unoriginal narrative elements, a few oddities in the localization, and many lazy visual choices bequeathed from past iterations. Regardless, it is the best way to experience the classic and ends the Pixel Remaster collection on a high note.

This review is based on a playthrough of a digital copy downloaded to the reviewer’s PlayStation 4, played to the standard ending.


Score Breakdown
The GoodThe Bad
Engrossing game mechanics with adjustable difficulty.
Some quality-of-life improvements.
Rich narrative with endearing characters.
Great localization.Superb remastered soundtrack.
Good remastered visuals.
A few scrappy mechanics.
Some direction can be vague for newcomers.
Story on derivative side.
Translation has occasional oddities.
Many graphical aspects are lazy.
The Bottom Line
The definitive version of the classic.
PlatformPlayStation 4
Game Mechanics9.0/10
Control8.0/10
Story9.0/10
Localization8.5/10
Aurals9.5/10
Visuals7.5/10
Lasting Appeal8.0/10
DifficultyAdjustable
Playtime24+ Hours
Overall: 8.5/10

Star Wars: Ahsoka (novel)

Ahsoka (Star Wars)

Ahsoka by E.K. Johnston
My rating: 4 of 5 stars

Author E.K. Johnston dedicates this canon Star Wars book to the Royal Handmaiden Society and writes in her acknowledgements section that she wanted to write a Star Wars book, receiving input from the Lucasfilm Story Group to formulate a story about Ahsoka Tano, who in The Clone Wars CG series left the Jedi Order towards the end of the conflict that rages between the second and third Episodes of the film franchise. The novel opens with a look at the past, when Ahsoka Tano exchanges taunts on the burning planet Mandalore with the former Sith Lord Maul, thought dead after The Phantom Menace but confirmed alive with prosthetics in The Clone Wars.

Given the decimation of the Jedi Order after the Clone Wars concluded with Chancellor-turned-Emperor Sheev Palpatine’s Order 66 to have the clone soldiers turn against their former Jedi commanders, protagonist Ahsoka feels alone but actually appreciates solitude, living in the Outer Rim of the galaxy near the Fardi family on the world Thabeska under the alias Ashla, as the first Empire Day indicating the anniversary of the Republic’s transition into the Galactic Empire comes. She quickly involves herself in technological repair work, occasionally missing the droid R2-D2 and her former master, Anakin Skywalker.

However, Imperial Stormtroopers seeking survivors from Order 66 quickly force Ahsoka to resettle on Raada, with occasional Jedi mind tricks furthering her survival. One of her friends, Kaeden, an orphan with nothing to his name, is captured by soldiers and interrogated about the former Jedi’s whereabouts, with another antagonist, the Sixth Brother, spearheading the search for her. The story concludes with Ahsoka recruited by Alderaan Senator Bail Organa into the Rebel Alliance and her adoption of the name Fulcrum. Overall, this canon Star Wars novel is enjoyable, despite minor confusion regarding character fates and their names, but is recommended easily to series fans.

View all my reviews

Star Wars: Ahsoka

Both a spinoff of The Mandalorian where the eponymous ex-Jedi made her live-action debut and a continuation of Rebels, with many of that animated show’s cast making their live-action debuts as well such as Grand Admiral Thrawn, whom Ezra Bridger had taken into exile decades before. Sort of necessitates knowing what happened in Rebels (which I do, thankfully), but is otherwise another enjoyable Star Wars series.

Aftermath: Empire’s End

Empire's End (Star Wars: Aftermath, #3)

Empire’s End by Chuck Wendig
My rating: 4 of 5 stars

In the final installment of author Chuck Wendig’s Aftermath trilogy of canon Star Wars novels, the remnant of the shattered Galactic Empire has gathered on and over the remote planet Jakku, where they attempt to make their last stand against the New Republic. The novel opens with an intro set aboard the Second Death Star above Endor, where Admiral Gallius Rax talks to Galactic Emperor Sheev Palpatine. When the main chapters commence, Norra Wexley and her companions attempt to lure bounty hunter Mercurial into a trap due to his dealing with Imperial Admiral Rae Sloane, with fellow bounty hunter Jas Emari headed to Jakku.

Han and Leia continue to anticipate the birth of their first child, realizing that the New Republic looks weak after the events during Liberation Day on Chandrila, which harbors the Galactic Senate. Temmin Wexley wants to join his mother Norra on her forthcoming mission to Jakku, although she refuses initially. Disaster strikes when the spaceship Moth enters the airspace above the planet, where the Imperials shoot at the vessel; Norra and Jas escape in an escape pod that lands on Jakku, where they wander its wastes. Afterward, Han Solo plots to penetrate the Imperial blockade to rescue them.

As with its predecessors, the third Aftermath novel features several Interludes between the main chapters. The first features the Wookiee Lumpawaroo, son of Chewbacca, traversing the jungles of Mount Arayakyak, the Cultivating Talon, on his homeworld of Kashyyyk. Another occurs in Theed City on Naboo, where a youngling meets Jar Jar Binks, one on Tatooine with a Huttlet named Borgo, and one on the planet Christophsis, where fledgling Jedi seek kyber crystals necessary to the construction of their lightsabers; the Galactic Empire also used the minerals to power the lasers of both Death Stars.

On Jakku, Imperial stormtroopers hold Jas and Norra prisoner, although Sinjir comes to the rescue. Part of the plot further involves Niima the Hutt, with whom Rae Sloane interacts. Meanwhile, Chancellor Mon Mothma faces electoral competition from Senator Tolwar Wartol, with the legislature initially opposing intervention in the Imperials amassing on Jakku; however, suspicion of corruption emerges among the dissident votes. The battle for Jakku transpires late in the novel; the fate of the Imperial remnants is ultimately settled, with the father and son Brendol and Armitage Hux traveling beyond the galaxy to ponder the Imperials’ next course of action.

Overall, the conclusion to the Aftermath trilogy is an enjoyable read, with fans of the Star Wars franchise sure to delight in the old and new characters central to the series, with plenty of science-fiction action towards the end. There’s also occasional insight into the political mechanisms of the New Republic, without offending anyone in real life with certain ideologies. The mention of Grand Admiral Thrawn is a nice nod to the now-non-canon Legends chronology, too. However, those deeply unversed in the series might not grasp the appearances of the various alien species, and reminders would have been welcome. Regardless, the trilogy did well to begin to fill the temporal gap between Episodes VI and VII of the Skywalker Saga films.

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Aftermath: Life Debt

Life Debt (Star Wars: Aftermath, #2)

Life Debt by Chuck Wendig
My rating: 4 of 5 stars

In book two of the Star Wars: Aftermath trilogy by Chuck Wendig, the Galaxy is in chaos, and the New Republic is fledgling. Norra Wexley chases Imperial deserters, and Han Solo and Chewbacca plot to free the Wookiees of Kashyyyk from slavery under the Empire. Meanwhile, Imperial remnants under the command of Grand Admiral Rae Sloane plot a counterstrike against the new government. However, Han and Chewie go missing, and Leia Organa hires Norra, Sinjir, Jas, and others to seek the missing smugglers. A prelude three decades before the main action opens the book, featuring characters like Galli.

The main chapters open on Chandrila, with Princess Leia distraught as Han Solo informs her that Chewbacca is missing, with his homeworld of Kashyyyk still under Imperial authority. As with the book’s predecessor, occasional interludes pepper the main chapters, the first focusing on the technical proxy Emperor, Mas Amedda, with the New Republic refusing his surrender. Other interludes focus on a pirate leader referred to with gender-neutral pronouns such as “zhe,” with the survivors of the destruction of the planet Alderaan getting their chapter as well.

Grand Admiral Rae Sloane, the commander of the Imperial Navy and de facto leader of the Galactic Empire, speaks to the Galaxy and is interested in Fleet Admiral Gallius Rax, who forms a Shadow Council. The Imperials intend to keep Kashyyyk and bombard the planet when Wookiees rebel, with Brentin Wexley found, though his loyalties are ambiguous. The action climaxes on Chandrila during Liberation Day when the ex-Imperials execute a terroristic plan, then relocate their operations to the Outer Rim world of Jakku.

The second Aftermath novel ends with an epilogue that follows the youngling Galli again as he’s recruited into the Galactic Empire, proving to be another engaging canon Star Wars novel that continues to fill the gap between Episodes VI and VII. The mix of old and new endearing characters and action will keep fans of the science-fiction franchise hooked from beginning to end, provided they have read the preceding book in the trilogy. While I could visualize most of the characters from the Original Trilogy of films, like Han and Leia, many of those new in the Aftermath books could have used reminders about appearances. Regardless, I enjoyed reading the sequel and look forward to the conclusion.

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