Film Review – The Lion King (1994)

Simba the Brownish Gold Lion

When I was young and carefree, I didn’t really have strong opinions on anything like most media, video games included (and I’ve been a gamer for as long as I remember), or any other media like books, movies, and television shows. In the early 1990s, I did have a slight interest in Disney’s animated films and had seen many in the theaters then, but when The Lion King came out in 1994, refused the opportunity to see it with my family when we visited my late maternal grandparents then. Since then, I hadn’t actually seen the film in its entirety to the point I could remember it, but recently watched it in full on Disney+ to celebrate its thirtieth anniversary.

The film opens with the iconic “Circle of Life” musical number and sequence where the newborn Simba, son of King Mufasa, is presented to the animal population of the Pride Lands. When Simba grows up, his father teaches him about royal responsibilities and preserving the “circle of life,” which connects all living entities. However, Mufasa hypocritically excludes the hyenas from it, with his effeminate younger brother, Scar, conspiring with them to seize the throne for himself. Some of the character names, Scar’s included, create an Aerith and Bob situation, like the main hyenas being named Shenzi, Banzai, and…Ed. Scar’s birth name, Taka, is never mentioned within the film, and a flashback in the future series The Lion Guard shows how he got his namesake facial blemish.

“When we die, our bodies become the grass, and the antelope eat the grass. And so we are all connected in the great Circle of Life…but not the hyenas.”

Young Simba is a bit of a brat, and many musical numbers feel a bit excruciating, such as “I Just Can’t Wait to Be King” (which steals a bit from Dolly Parton’s “9 to 5”), and “Be Prepared” (sharing its name with the Boy Scout motto doesn’t help). Scar ultimately tricks his nephew into going into the middle of a gorge while having the hyenas incite a stampede of wildebeests try to kill him, which results in Mufasa rescuing him but being killed himself in the process. Simba is blamed (mostly rightfully) for killing the king, with his uncle telling him to run away, which he does.

Simba eventually encounters the vagrant meerkat Timon and the warthog Pumbaa, who teach him through song “hakuna matata,” the art of not giving a damn, which he masters into adulthood. He rescues the two from his old friend Nala, with whom he falls in love, and who tells him that the Pride Lands has become drought-stricken under Scar’s reign. The film shows no logical explanation as to exactly how they did, with starvation present as well due to the lionesses refusing to hunt, so one could count them among the real villains of the movie alongside Mufasa.

The real heroes of the film.

After a celestial visit from his father, Simba returns to the Pride Lands to confront his uncle, with the rest of the film having plenty of callbacks to the first act. Overall, The Lion King definitely has many positive aspects, including the soundtrack (with exceptions such as a few of the musical numbers), strong voice performances (including James Earl Jones as Mufasa, Jeremy Irons as Scar, and Whoopi Goldberg and Cheech Marin as the hyenas Shenzi and Banzai), and parallels to William Shakespeare’s Hamlet. However, the movie does derive elements from Osamu Tezuka’s Kimba the White Lion, and there are others issues like zero in-film explanation about the climate during Scar’s kingship. Regardless, it’s easily a bucket-list animated film, but as with many others, that’s far from synonymous with “masterpiece.”

The GoodThe Bad
Hamlet, but with lions.
Great voice performances.
Beautiful animation.
Nice ethnic soundtrack.
Some unexplained plot elements.
Borrows elements from Kimba the White Lion.
A few excruciating musical numbers.
Toilet humor.
The Bottom Line
A must-see Disney classic, but not synonymous with “masterpiece.”

Film Review – Star Wars: The Last Jedi

Star Wars: The Last Jedi

Disney’s Rey of Light


When the long-anticipated first entry of the Star Wars sequel trilogy, The Force Awakens, was released in theaters in 2015, it received widespread acclaim, with many critics calling it “a return to greatness.” However, as a longtime fan of the franchise, I disagree that the series ever “peaked” (an endemic opinion that emerged after the polarizing Prequel Trilogy), given the obvious overlooked flaws in the original films. Nonetheless, I continue to support the multimedia cash cow with my attention and money. The following year came the debut of the spinoff Star Wars film Rogue One, also well-revered, afterward the next mainline Episode, Star Wars: The Last Jedi.

Major Spoilers for The Force Awakens

Despite losing Starkiller Base, a third Death Star in all but name, the First Order rules the franchise’s nameless galaxy, forcing the Resistance to evacuate their main fleet on the planet D’Qar. In a daring move, pilot Poe Dameron leads a solo attack against the First Order dreadnought Fulminatrix, destroying its critical cannons and creating an opportunity for Resistance vessels to escape. However, Dameron’s decision to defy General Leia Organa’s orders and attempt to destroy the entire ship leads to his demotion to captain. This is a significant development as it highlights the ongoing tension and personal struggles within the Resistance, particularly in the aftermath of Han Solo’s patricide by his son, Ben, who still identifies as Kylo Ren.

The film picks up where The Force Awakens left off. On the aquatic world Ahch-To, Rey presents the self-exiled Jedi Master Luke Skywalker with his old lightsaber. The legendary Jedi Knight casually tosses it aside and locks himself in his hut. This moment has sparked intense debates among fans, critics, and even actor Mark Hamill. Luke has been criticized for allegedly losing his character growth from the Original Trilogy. However, one should consider that Kylo was his nephew, his flesh and blood. As I am no stranger to the pain of betrayal from my biological family, I can empathize with Luke’s reaction and understand his decision.

Meanwhile, Supreme Leader Snoke questions his apprentice Kylo’s loyalty to the dark side of the Force and potential to become a worthy successor to his maternal grandfather, Darth Vader. Snoke sees that Kylo has “too much of his father’s heart” in him and disciplines him through various Force powers like lightning. Back on Ahch-To, Rey tries to recruit Luke into the Resistance against the First Order, mentioning that his sister Leia sent her. However, Skywalker insists that the time of the Jedi Order has passed, alluding to their downfall after the Clone Wars. Eventually, the Jedi Master agrees to give Rey a few lessons despite his pessimistic views.

After an attack by the First Order on the vessel Raddus exposes Leia to cold space, the long-necked and lavender-haired Vice Admiral Amilyn Holdo, portrayed by franchise newcomer Laura Dern, takes charge of the Resistance. Holdo disdains Poe’s warning that the fleet will run out of fuel, causing the pilot to distrust the new commander. Meanwhile, former First Order stormtrooper Finn, now a full ally of the Resistance, wants to search for Rey and joins one of his admirers, Rose Tico, to seek the Master Codebreaker in the casino city Canto Bight on the advice of Maz Kanata (embroiled in a union dispute) so that they can disable the First Order’s hyperspace tracker.

On Ahch-To, Rey and Kylo briefly communicate telepathically, hinting at a deeper connection between the two characters. However, their interaction is disrupted by Luke, who initiates her first lessons and enlightens her that the Force is not a simple dichotomy of light and dark, as previously believed. Rey uncovers a place beneath the island, steeped in the dark side. Afterward, she continues her conversation with Kylo, who compels her to find the truth of his descent into darkness and the subsequent rift between him and his uncle. When Rey ultimately departs, an old friend visits Luke, who urges him to transcend the past. He delivers the most iconic quote in the Sequel Trilogy, underscoring the film’s profound impact on the Star Wars narrative.

Poe assists Finn, Rose, and BB-8 in visiting Canto Bight on Cantonica, where they encounter trouble with the local police. While in custody, they manage to escape with the aid of the stuttering slicer DJ, portrayed by Benicio Del Toro, who is also a new addition to the Star Wars saga. DJ assists them in infiltrating the Supremacy, disguised as First Order officers. Despite their efforts, they are eventually apprehended, leading to a confrontation between Captain Phasma and the defector Finn. The First Order decimates the Resistance’s fleet, leaving only the Raddus. Poe challenges Vice-Admiral Holdo, who commands the ship’s evacuation to an old Rebel Alliance outpost on Crait, the setting for the film’s climactic battle.

Meanwhile, Rey takes an escape pod from the Millennium Falcon and surrenders herself to the First Order. Kylo Ren escorts her to Supreme Leader Snoke’s throne room, leading to a confrontation reminiscent of Return of the Jedi, where she tries to persuade Kylo to abandon the dark side. The leader of the Knights of Ren grapples with both sides of the Force. The movie culminates in the Battle of Crait, echoing the Hoth battle at the start of The Empire Strikes Back, delivering unexpected twists that conclude the eighth episode on a high note.

As someone who initially didn’t care much for The Force Awakens but believed Episode VIII was an improvement, perhaps the pinnacle of the Sequel Trilogy, my first rewatch solidified that view. Most of the film felt fresh; since I rewatched the movie on Disney+, I saw it in its entirety and could mercifully pause for bathroom breaks. Like its predecessor, the writing is nothing short of intelligent. It has witty banter galore, plenty of homages to the Original Trilogy, and characters on either side of the conflict, predominantly Luke and Kylo, being equally just in their motives. The gray area of the Force receives significant focus as well.

However, while The Last Jedi is nearly perfect, it shares the same issues as its predecessors, chiefly the sheer number of events that occur within the films (for instance, C-3PO no longer has the distinctive arm color he had in Episode VII). No specific trilogy or movie has ever been the main problem with Star Wars; yet, admittedly, creator George Lucas wasn’t entirely foresightful when expanding it into a franchise. Consequently, the numerous spinoff books and television series have had to fill in the gaps between the films, and many remain unfilled. Nevertheless, the second installment of the Sequel Trilogy is a pinnacle of the Skywalker Saga and the series.


The GoodThe Bad
Excellent acting.
Very intelligent writing.
Insightful sociopolitical commentary.
Engaging character growth.
Tons of great homages to the Original Trilogy.
Superb soundtrack and visual effects.
Still a lot of things that occur outside the films.
The Bottom Line
One of the high points of the Star Wars saga.

Film Review – Pinocchio (1940)

Pinocchio (1940)

Liars, Lies, and the Lying Puppets Who Tell Them


Italian author, humorist, and journalist Carlo Lorenzini, better known by his pseudonym Carlo Collodi, published his magnum opus, The Adventures of Pinocchio, in serial form for the children’s magazine Giornale per i bambini from 1881 to 1882, and would receive acclaim as one of Italy’s most significant contributions to the worldwide literary zeitgeist, its most translated and widely read after the Bible. It would inspire countless other fiction and adaptations like Disney’s iconic version, its name shortened to Pinocchio, released in 1940, which initially failed at the box office due to the forthcoming Second World War.

The film opens with the Talking Cricket, named Jiminy in Disney’s version and voiced by Cliff Edwards, singing “When You Wish Upon a Star,” which would eventually serve as the studio’s musical motif. Then he narrates the tale of the eponymous puppet, so named for being made of pine, whom poor, elderly woodcarver Geppetto creates and wishes alive upon a star. Pinocchio consequentially animates thanks to the Blue Fairy but retains his puppet form, and she assigns Jiminy as his “conscience,” Geppetto doing his part to raise him and trying to send him to school.

A classic game of cat and…fox

On the way, Pinocchio encounters the effeminate vulpine con artist “Honest” John Worthington Foulfellow and his silent feline companion Gideon, who recruit him into vagrant showman Stromboli’s puppet show. Jiminy fails to emancipate his charge, with the Blue Fairy eventually doing the job after a round with Pinocchio’s untruths that results in her constantly elongating his nose, coupled with her iconic quote, “A lie keeps growing and growing until it’s as plain as the nose on your face.” Afterward, the puppet is on his own and joins a coach of boys en route to Pleasure Island.

The island bears a curse where its visitors, free to engage in vices like vandalism, fighting, smoking, and drinking, turn into donkeys due to making “jackasses” of themselves, with Pinocchio, mid-transformation, escaping with Jiminy’s help and finding Geppetto in the belly of the whale Monstro, from whom they must escape. Overall, Disney’s adaptation is, to date, still one of the strongest; however, there are some dangling threads, like what happens with Honest John and Gideon, and many moments come off as ridiculous today. Regardless, the musical numbers like “Hi-Diddle-Dee-Dee” (which serves as a bit of a central theme) are endearing, and aside from endless ruination by past and modern activists, journalists, and politicians, is an iconic piece of animated cinema.


The GoodThe Bad
Still one of the best adaptations of Collodi’s classic.
Great animation.
Decent music.
A lot of moments that haven’t aged well.
Many character fates left unresolved.
Endlessly ruined politically.
The Bottom Line
A must-see among Disney enthusiasts.

Film Review – JFK

Back and to the Left

I was largely apathetic and carefree in grade school about the world’s happenings, American politics, and US history until I took my education more seriously, starting in the seventh grade. While I got the general gist of American history during eighth and ninth grades, I discovered well after graduating college that many inconvenient details were absent from mainstream textbooks. I long knew about the assassination of President John Fitzgerald Kennedy, with conspiracy theories abounding about his murder, expanded upon through director Oliver Stone’s “controversial” Academy Award-winning JFK, which many film critics consider his magnum opus.

The movie heavily utilizes footage from the 1960s, opening with President Dwight Eisenhower’s farewell speech regarding the military-industrial complex. Then it proceeds to JFK’s assassination proper in Dallas, Texas, on November 22, 1963, by Lee Harvey Oswald (who would himself be killed the same day by nightclub owner Jack Ruby), portrayed by Gary Oldman in Stone’s film during his original material. The music is decent, but the irritating overuse of snare drums, chiefly during the president’s murder, can be pretty annoying. After the first ten minutes, my initial impression of the film was also negative, given lines like, “Goodbye, you sorry bastard! Die!” and conversations like this:

The president has been shot.
Oh no!
They think it’s in the head.

Luckily, this doesn’t indicate the movie’s overall quality, as the second act is better, concluding with Jim Garrison’s (played by Kevin Costner) trial against Clay Shaw (Tommy Lee Jones), where excellent points and observations are made about the iffiness of the Kennedy assassination, only for Shaw to win. I can relate to many of the themes, like Garrison being a crappy husband and father and that “official” government reports shouldn’t be blindly trusted. One thing that irked me about the movie’s reception outside movie critics was that questioning the government was more “controversial” than the film’s racist and homophobic slurs (and sadly, the MPAA thinks saying “fuck” is worse than those, for some illogical reason). Then again, the Woke movement didn’t exist in 1991.

Works on contingency? No, money down!

The acting was okay, aside from lines like those above and the overabundance of allegedly “intelligent” characters, mainly the Southern historical figures and politicians, sounding like dumb hillbillies (you can tell I’m from the South by my voice, but I have the dignity not to talk like that). Aside from the irritating snare drums, the music was mostly good, with the violin pieces being the strongest, particularly during the ending credits (before which comes an epilogue showing the fates of the various luminaries featured in the film). Many great quotes also abound, like “The bigger the lie, the more people will believe it.”

Overall, despite a lousy beginning, some bad writing (including unnecessary gratuitous swearing), and occasional veering off-topic (like Mardi Gras and gay parties), JFK has something for everyone regardless of how they feel about the Kennedy assassination and conspiracy theories, mostly deserving the Academy Awards it received. It’s easily a bucket-list film (but that is far from synonymous with “masterpiece”) and makes excellent sociopolitical commentary about questioning one’s government, even in the face of “official” facts (which often come from people with political agendas). Sadly, given the federal destruction of most documents related to the Kennedy assassination, who the hell knows if we’ll ever discover the genuine, objective, verifiable truth?

The GoodThe Bad
Some of the performances are good.
Ditto the music.
Trial at end is the film’s high point.
Great sociopolitical commentary.
Bad first impression.
Snare drums in music are irritating.
Inconsistent quality of acting.
Sometimes veers off-topic.
The Bottom Line
A bucket-list film with something for everyone regardless about how they feel about the Kennedy assassination.

The Legend of Whomper: Dreamcrafter

The Legend of Whomper, Book 3: Dreamcrafter

The Legend of Whomper, Book 3: Dreamcrafter by Chris Farrington

My rating: 4 of 5 stars

The third installment of author Chris Farrington’s The Legend of Whomper series opens with the titular protagonist, a chubby blue fox, seeking a healer for his instructor, the Edgemaster (or just “Edgemaster” as he’s awkwardly called throughout the graphic novel). After finding a temple of healers in comas, Whomper dreams of interacting with the rabbit Remmy, one of the eponymous Dreamcrafters, with he and Skyla flying to the jungle to another shrine where they sleep and enter the Dreamscape. Whomper reunites with Remmy while dreaming and is shown a system of visible dreams and nightmares where he can battle imaginary monsters.

Grescam, the Dreamdragon, attacks the dream city of Lagos-4 with Whomper and Skyla training so they can better deal with him. This includes tasks such as the fox fighting a doppelgänger in his dreams. Grescam reappears, after which Whomper travels to the god Lord Hypnos’ chamber, where the backstory on the Dreamdragon is revealed. Meanwhile, Remmy and Skyla battle the Lord of Nightmares, and Whomper retaliates against the Dreamdragon with help from a mystical hammer called the Dreamsmasher. After the conflicts, Whomper and Skyla travel to Hammer Forge, where the latter goes to a bar to discuss her lover’s youth.

The third entry concludes with an entertaining look at Whomper and Skyla in prehistoric life, followed by a nice anecdote featuring minor characters. In summary, I enjoyed this graphic novel, an excellent continuation of its predecessors, given the second entry’s foreshadowing of its events. As before, Farrington’s character designs are cute, colorful, and unique, even if the story isn’t wholly family-friendly. Moreover, issues from its precursors return, like awkward dialogue and punctuation errors. Furthermore, all text is capitalized, making it vague whether important terms are capitalized at their beginnings. The story also didn’t fit my entire iPad, but I would recommend installment number three to those who enjoyed previous books.

View all my reviews

The Great Wolf Pack: A Call to Adventure

I first heard about Great Wolf Lodge through several commercials and an episode of Undercover Boss (though I didn’t watch said episode completely), with the immediate attraction being the indoor water park chain’s lupine mascot Wiley Wolf, outfitted in an adorable boy scout/park ranger combination uniform. As such, I researched said company and discovered their anthropomorphic animal cast aimed at younger audiences. The characters would endure several aesthetic changes, the latest of which would star in a short movie, The Great Wolf Pack: Call to Adventure, released in 2022.

The film itself stars Wiley Wolf in his latest design as he joins friends like Sammy Squirrel, Oliver Raccoon, and others in an adventure that later involves a clash between two races with a claim to a territory. The characters are cute, the animation is fluid, the themes are relatable, and the voice performances are well-executed. However, there are issues like the general kiddy nature of the movie and lack of appeal to older audiences. Many “why” moments regarding dialogue and conversations also abound, and other oddities like Oliver having red panda parents come at the end. The theme songs during the ending credits are somewhat excruciating as well.

Still, it’s not a long film and is viewable on YouTube.

Dragon Quest VII: Fragments of the Forgotten Past

Dragon Quest VII: Fragments of the Forgotten Past

The only island in the world…or is it?

One of the final RPGs I played for the Sony PlayStation was Enix’s Dragon Warrior VII, titled Dragon Quest VII: Warriors of Eden in Japan, which was the first entry of the series I played on a console since the original Dragon Warrior on the Nintendo Entertainment System. Throughout the 2000s, the franchise would undergo a translational renaissance in the West, culminating in retaining the Dragon Quest name outside Japan. However, success in the Anglophone world would vary drastically. Thus, the seventh Dragon Quest remake for the Nintendo 3DS seemed doomed to remain in Japan when released in the next decade. Mercifully, it would be rescued and localized as Dragon Quest VII: Fragments of the Forgotten Past.

The rerelease opens on Estard, the only island in the world, with the protagonist, the son of a fisherman and his wife, working with Prince Kiefer, the kingdom’s reluctant heir, to delve into the world’s mysteries, which may lead to clues as to why their isle is all alone in the first place. The town mayor’s daughter, Maribel, joins them, with the party getting the help of individuals like the scholar Dermot the Hermit to investigate the Shrine of Mysteries, populated with pedestals that can contain the subtitular fragments scattered across Estard, which hold the key to their world’s “forgotten past.”

The scenarios the hero and his allies encounter throughout the game are endearing, developed well, have backstories, and explain why Estard seems all alone. Some texts from bookshelves add background and philosophy, with many relatable themes abounding, like unsupportive parents, rewriting history, burying inconvenient historical facts, etc. While the periods and connections between past and present scenarios aren’t always explicit, they are still intriguing. Drawbacks include glacial pacing, methodical story structure, predictable and derivative plot points, and vague narrative direction. Regardless, the narrative is an excellent draw to the game.

Prince Kiefer prevents his father from Making Estard Great Again

The localization, characteristic of previous series entries translated into English, breathes life into the dialogue, with the PlayStation version’s script having amounted to more than ten thousand pages, which could have explained the long translation period. Regional dialects return in full force, representing linguistic groups like the English (Renaissance and contemporary), Scottish, British, Cockney, French, Germans, Russians, and more. Clever naming conventions also abound, like renaming Prince Kiefer’s father King Donald in honor of the Sutherlands, numerous pun-based identities for individuals and enemies that include Cardinal Sin, Dermot the Hermit, the forky pig, the tongue fu fighter, etc.

However, the translation retains countless irritating conventions of Japanese RPG dialogue, including a chronic overuse of exclamation points and ellipses, spelled-out laughter (like “ha, ha, ha,” which today only sounds natural if done sarcastically), other onomatopoeia rendered in English (like sleepers saying “Ah-phew! Ah-phew!”), and so forth. Occasional awkward dialogue abounds as well, which encompasses the franchise’s staple encounter quote “But the enemies are too stunned to move!”, and a few punctuation marks are misplaced. There’s also maybe one inconsistent spelling of a character’s name (Autonymous instead of Autonymus), but the localization overall shines.

As a testament to the glacial pacing, players don’t encounter their first enemies until over an hour into the narrative. However, the tempo of the game mechanics beats in the opposite direction. At first, they seem like standard Dragon Quest: the player inputs commands among up to four characters, like attacks with equipped weapons, defense to reduce damage, MP-consuming magic, or various skills that may or may not require MP. The standard rules of traditional turn-based Japanese RPG combat exist, with characters and the enemy, after the players input their party’s orders, exchanging commands in an order allegedly depending upon agility, but this can be random and lead to occasional incidents of things like healing allies low on HP coming too late.

The player can attempt escape from combat, but as with 99.99% of JRPGs (except maybe Chrono Cross), this doesn’t work all the time. Other features include AI options for all characters except the protagonist (alongside a manual selection of orders), which players can set for individual allies or the entire party. These include not using MP when selecting commands, going medieval against enemies, focusing on keeping HP high, and emphasizing stat-boosting abilities and defense. While AI, of course, can often be artificially incompetent, I found this handy (especially “Don’t Use Magic,” since dozens of excellent free skills come later in the game), and methinks it shaved a few hours off my total playtime than if I had always selected skills myself.

Victory results in all characters still alive acquiring experience for occasional leveling, money, and occasional items. I should add that the remake ditches random encounters (except in one late-game dungeon, the Multipleximus Maximus) in favor of visible enemies, who charge the player’s party when their levels are lower than or equal to theirs and run away otherwise. One spell, Holy Protection, can temporarily make enemies on fields and in dungeons other than those higher in level disappear, nullifying the possibility of accidentally bumping into weaker foes. The difficulty for the first part of the game was fair for me, and I often needed to use consumable healing items in a few tough boss battles.

As is the class system if you play your cards right

When the player unlocks Alltrades Abbey (after Kiefer leaves your party permanently, so don’t waste stat-increasing seeds on him or worry about constantly upgrading his equipment), the fun truly begins. Then, players access an engrossing class system, with their party able to select from many base vocations; mastery of these unlocks those of higher tiers. Every class increases and decreases all a character’s stats by a certain amount. Fortunately, players need not keep tons of spare equipment available for job changes like Final Fantasy V. As in Dragon Warrior VII, characters acquire experience for their vocation after triumphing in an enemy encounter, but only if the foes’ levels are on par with or higher than theirs.

One improvement over the PlayStation version is that class levels rise quicker, but at the same time, characters can now only access abilities in intermediate and advanced classes if in the former or the latter if the middle-tier classes are prerequisites for those upper-tier. Monster classes from the original return (their respective hearts acquired from treasure chests or battle) and allow them to transform into these adversarial vocations to learn their skills. Unlike Dragon Warrior VII, enemy vocations are no longer divided into a hierarchy, with all skills learned from them remaining with the allies who learn them regardless of their current job.

Returning to the matter of free skills, which characters will learn frequently, many can be incredibly useful, like Hatchet Man, which has a 50/50 chance of dealing unblockable critical damage to enemies and can be handy at making mincemeat (or mincegoo) of metallic slime foes that run away quickly but reward ludicrous experience when killed. However, this can be a double-edged sword since it can consequentially level characters to the point where they don’t advance in their classes (but in most late-game areas, enemies will reward class experience regardless of strength or weakness).

To sum up, the game mechanics work surprisingly well, especially with the pacing of combat contradicting that of the narrative. I could end most standard battles on the highest speed setting within a round or two without half a minute passing. Furthermore, with character class paths planned carefully, I blazed through the final boss fight without dying. However, many issues from prior series entries recur, like the inability to target specific enemies in groups, the randomization, no telling of when beneficial spells (except Oomph) expire, and the AI not being foolproof. Late-game, furthermore, when the player has five party members, the extra can’t come along, which is a step down from previous installments where one could have everyone and switch them in and out of battle on the fly from reserve.

Everybody was tongue fu fighting

Control has rarely been a strong suit in the Dragon Quest series, and the seventh entry’s remake continues that trend. Endless dialogue and confirmations when performing simple tasks like shopping and saving your game? Check. Frequent vague direction on advancing the main storyline, even when talking to everyone? Check. Needing constantly to reference the internet regarding said poor direction and other things like hidden secrets and puzzles? Check. However, conveniences like instant teleportation among visited towns and exiting dungeons return, though these have issues, with the former only working in the present and the latter not always readily available. Furthermore, when acquiring the second nautical ship late-game, I couldn’t figure out how to get off the thing without using Zoom to a town, and the in-game clock was slow.

Even so, the fragment finder, which indicates whenever the subtitular fragments are nearby, is the best improvement over the PlayStation version. The fairy at the Shrine of Mysteries also often clues players about the location of the next one necessary to access a new area in the past. However, this did fail me at one point later in the game since I had to talk to a nonplayer character to get the detector to work in a respective area. Other improvements include maps for towns and dungeons (but in their case, players can’t swap among maps within and without floors to see how they’re connected) and an always-convenient suspend save in case reality calls. Overall, the interaction aspect doesn’t fail miserably but could have been far better.

The late Koichi Sugiyama’s soundtrack, gloriously orchestrated in the remake, excels as always, with the return of the standard series overture, staple franchise tracks such as the save menu theme, and others that fit the various moods and settings. However, many moments are without music, and the franchise’s dated sound effects return in full force.

Gives meaning to the phrase “a wolf in sheep’s clothing”

The remake’s visuals are far better than those in Dragon Warrior VII, fully rendered in three dimensions and taking advantage of the Nintendo 3DS’s glasses-free 3-D capabilities. The environments have vibrant hues (but frequent blurry and pixilated textures, characteristic of most three-dimensional graphics), and the illumination effects are superb. The character models fit the late Akira Toriyama’s character designs, including lip animations (but facial expressions mostly remain happy), and different vocations yield alternate costumes for the player’s party. However, Toriyama’s standard enemy reskins commonly recur, horrible collision detection abounds, and environmental elements frequently, abruptly, and unnaturally appear during overworld navigation. Regardless, the 3DS version’s graphics are a sight to behold.

Finally, finishing the main quest can take players as little as sixty hours (my final playtime clocked somewhere over eighty), with sidequests galore like countless subplots, completing the monster compendium, and two postgame dungeons, which can pad playtime further. However, the game excessively overstays its welcome, with other detriments to lasting appeal like fixed difficulty, minimal narrative variations, no New Game+, and the constant need to reference the internet to complete anything and everything.

With tight and enjoyable game mechanics, an intriguing narrative, and solid audiovisual presentation, Dragon Quest VII on the Nintendo 3DS is both an excellent remake and one of the far better entries of a series whose quality has ranged from okay to decent. However, issues like the need for foresight in character class path planning, retained dated series traditions, and glacial and vague narrative direction detain it from masterpiece status. Regardless, I enjoyed the time I spent with the game and wish others the same positive experience. Lamentably, events like the Nintendo 3DS eShop’s closure and the worldwide gaming industry’s apathy towards the preservation of video game history (enforced by American groups like the Entertainment Software Association) have made herculean the capacity to play it affordably and legally, but if it ever receives an enhanced port or secondary remake (provided they don’t screw things up), pick it up.

This review is based on a playthrough of a digital copy purchased and downloaded to the reviewer’s Nintendo 3DS to the standard ending, with none of the postgame content experienced.


Score Breakdown
The GoodThe Bad
One of the best, if not the best, JRPG class systems.
Engaging substories, with endearing localization.
Excellent soundtrack.
Visuals are a million times better than the PlayStation version’s.
Character class planning requires some foresight.
Retains franchise’s dated traditions.
Incredibly glacial narrative pacing and vague direction.
Good luck finding it at a reasonable price.
The Bottom Line
An excellent remake, but terrible narrative direction and overstaying its welcome prevent it from masterpiece status.
PlatformNintendo 3DS
Game Mechanics9.0/10
Control6.5/10
Story9.0/10
Localization9.0/10
Aurals9.5/10
Visuals8.5/10
Lasting Appeal6.0/10
DifficultyEasy to Moderate
Playtime60-120 Hours
Overall: 8.5/10

Bagi, the Monster of Mighty Nature

I heard about this 1980s made-for-television anime film from a friend here on Dreamwidth; given the central role of an anthropomorphic cat-woman, I couldn’t resist. It opens in medias res with a score-old Japanese hunter, Ryosuke (or just Ryo), teaming with a South American boy, Chico (with the character costuming largely implying Mexico more than any other country), to track a monster terrorizing the countryside. Five years before, Ryo, also the son of a crime reporter father and geneticist mother, rides with his motorcycle gang and encounters a cat-woman named Bagi, a hybrid of a human and a puma.

The film relates the backstories of Bagi and Ryo’s mother, which culminates in stopping a conspiracy of scientists planning to unleash a strain of rice that can eradicate humanity, eventually returning to the present afterward. Overall, I found this a satisfying watch, even if I had to watch it in Japanese (but luckily with English subtitles), but the performances of the seiyū were superb. Given that the flaws of English voice acting are more readily apparent than those of a foreign language, this wasn’t a bad thing, and all the voices fit their respective characters. It’s on YouTube, so by all means, watch it.

The Wind in the Willows (1995)

I may have heard of Kenneth Grahame’s The Wind in the Willows before seventh grade before I read the actual book, given its intelligent animal cast. After reading it, it remained one of my all-time favorite pieces of literature, mildly influential upon my written word. Numerous adaptations have spawned since the dawn of film and television (most on the latter), with Disney being among the earliest studios to take a crack at it by combining it with their interpretation of Washington Irving’s completely unrelated short story The Legend of Sleepy Hollow.

Among the more contemporary (sort of) adaptations is the 1995 British animated television film produced by the TVC (Television Cartoons) in London (likely defunct since nothing has come out of the studio since 2001). It opens with a live-action sequence where a Victorian woman begins to tell her children the tale, which quickly morphs into a full-fledged animated film. The story proper starts with Mole, disillusioned with spring cleaning, emerging from his underground home to meet and befriend Ratty (just called Rat in this adaptation), with both having a picnic with another river inhabitant, Otter, and his young pup, Portly.

Then they join the wealthy Mr. Toad, who takes them on a trip with his gypsy caravan, but the amphibian hastily develops a fascination with motor vehicles when one causes his carriage to crash. The following spring, Ratty, Mole, and their friend, Mr. Badger, attempt to dissuade their amphibian friend from his obsessions, but he steals and crashes a car, earning a score-long prison sentence. He ultimately escapes with the help of the jailer’s daughter, encountering various tribulations before reuniting with his companions and taking back Toad Hall when weasels seize it. 

Overall, I enjoyed this adaptation, though I can’t wholly attest to its faithfulness to the source material (but it seems to do so, at least in my memory). The bookends of the Victorian woman telling her children the story seem unnecessary. However, I liked the various costumes of the animal characters, Otter in particular, and the animation was pleasant. I would gladly reread the book were I to get the time and watch its other adaptations, probably excluding the live-action ones since most seem to star humans that look nothing like the animals they allegedly play. Regardless, I don’t regret watching this film and would recommend it.