The Legend of Whomper: Dreamcrafter

The Legend of Whomper, Book 3: Dreamcrafter

The Legend of Whomper, Book 3: Dreamcrafter by Chris Farrington

My rating: 4 of 5 stars

The third installment of author Chris Farrington’s The Legend of Whomper series opens with the titular protagonist, a chubby blue fox, seeking a healer for his instructor, the Edgemaster (or just “Edgemaster” as he’s awkwardly called throughout the graphic novel). After finding a temple of healers in comas, Whomper dreams of interacting with the rabbit Remmy, one of the eponymous Dreamcrafters, with he and Skyla flying to the jungle to another shrine where they sleep and enter the Dreamscape. Whomper reunites with Remmy while dreaming and is shown a system of visible dreams and nightmares where he can battle imaginary monsters.

Grescam, the Dreamdragon, attacks the dream city of Lagos-4 with Whomper and Skyla training so they can better deal with him. This includes tasks such as the fox fighting a doppelgänger in his dreams. Grescam reappears, after which Whomper travels to the god Lord Hypnos’ chamber, where the backstory on the Dreamdragon is revealed. Meanwhile, Remmy and Skyla battle the Lord of Nightmares, and Whomper retaliates against the Dreamdragon with help from a mystical hammer called the Dreamsmasher. After the conflicts, Whomper and Skyla travel to Hammer Forge, where the latter goes to a bar to discuss her lover’s youth.

The third entry concludes with an entertaining look at Whomper and Skyla in prehistoric life, followed by a nice anecdote featuring minor characters. In summary, I enjoyed this graphic novel, an excellent continuation of its predecessors, given the second entry’s foreshadowing of its events. As before, Farrington’s character designs are cute, colorful, and unique, even if the story isn’t wholly family-friendly. Moreover, issues from its precursors return, like awkward dialogue and punctuation errors. Furthermore, all text is capitalized, making it vague whether important terms are capitalized at their beginnings. The story also didn’t fit my entire iPad, but I would recommend installment number three to those who enjoyed previous books.

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The Legend of Whomper: A Thousand Men

The Legend of Whomper, Book 2: A Thousand Men

The Legend of Whomper, Book 2: A Thousand Men by Chris Farrington
My rating: 4 of 5 stars

The second entry of Chris Farrington’s Whomper graphical novel series, mostly a collection of previous comics sharing an overarching story, opens with the eponymous pudgy fox protagonist training with his new master, the Edgemaster. Meanwhile, his partner and dragoness love interest Kayla is at magic school, given the advice to purge her “logical side.” Furthermore, the armies of the hostile nation of Menevo are on the march, with Whomper yearning to confront them and their enigmatic leader, Emperor Nocturn. However, the Edgemaster warns him not to rush into combat, with the Emperor’s three generals having conquered many nations.

After reuniting, Whomper and Skyla fly to Valgus, battling a pig captain and his unit of earth elementals. Following this conflict, they receive information about Emperor Nocturn’s generals, which include the black female science-loving unicorn Limerick, the male “undefeated” tiger Haiku, and the vague and possibly two-headed Couplet. After battling a few more unit captains, they fly to Fox City, with Whomper reuniting with his father, with the vulpine warrior running away from his family when he was seven. The novel further reveals Whomper’s backstory, encompassing his training with Gryzak and Lyktor.

The imperial army invades Fox City, with Whomper and Skyla flying to Emperor Nocturn’s airborne fortress, where they battle his generals (whose backstories come to light) and confront the imperial leader himself, with the graphic novel exposing secrets that include his appearance and species. After the conflict, more of Whomper’s backstory is revealed, including what became of his mother and what motivated him to become a warrior. The graphic novel concludes with Whomper confronting a priest worshipping Xilinx in a Raccoon City graveyard, followed by an anecdote with Dextrose and his wild cat, Taffy.

Overall, I enjoyed the second installment of Farrington’s graphic novel series, having enjoyed its predecessor. While the animal character designs are beyond cute, there is some mature content, like occasional cannibalism and blood, exemplifying the saying, “Don’t judge a book by its cover.” The action is easy to follow, the continuity between it and the first book is clear, humor abounds, the character backstories are intricate, and the battle scenes are astounding. However, issues exist like the often-unreadable font and maybe some name inconsistencies. Regardless, those who liked its precursor will enjoy the sequel, and I will continue reading the series.

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A Threat of Shadows

A Threat of Shadows (The Keeper Chronicles, #1)

A Threat of Shadows by J.A. Andrews
My rating: 4 of 5 stars

The first entry of author J.A. Andrews’ The Keeper Chronicles fantasy series opens with the protagonist, the “Deeper” Alaric, riding through the wilderness on his trustworthy horse Beast, his destination the stronghold of the order to which he belongs, the franchise’s eponymous Keepers. Alaric seeks an antidote to his wife Evangeline’s poisoning, during which she is in magical stasis. He believes a mystical artifact known as the Wellstone holds the key to healing his beloved, with the long-deceased Kordan, a Keeper and wicked sorcerer, potentially holding further clues in one of his old logs.

Alaric bands with the dwarf Douglon, the elf Ayda, the old sorcerer Wizendorenfurderfur the Wondrous (Gustav for short), and a young man named Brandson to seek the Wellstone. Douglon has issues with his cousin Patlon; their rivalry gets a sizeable focus later in the novel. The party travels to Bone Valley, where they encounter a dragon with whom Ayda attempts communication to ward off. Revelations abound regarding Ayda’s backstory, a betrayal, and consequential quest to stop the resurrection of Mallon, a ruthless Shade Seeker with the title of “Rivor” who disappeared eight years before the book’s events.

Overall, despite the negative first impression given by the glaring error in the book’s opening sentence (though mercifully, such oversights aren’t endemic through the novel), I found the first The Keeper Chronicles book to be enjoyable, given the relatively straightforward, linear narrative, unpredictable revelations and twists, and coherent backstory. However, many names are unoriginal, like “Queensland,” and titles like “Rivor” are unusual. Vagueness occasionally abounds as well, with a poor initial explanation of whether King Horgoth is a dwarf or human, not to mention unclear uses of pronouns and phrases like “the gem.” Regardless, I enjoyed this book and will continue reading the series.

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The Legend of Whomper

The Legend of Whomper, Book 1

The Legend of Whomper, Book 1 by Chris Farrington
My rating: 4 of 5 stars

There have been times when I’ve often gotten burned out on traditional textual literature without illustrations, so I figured I would alternate between reading them and graphical novels like this by Chris Farrington, whom I highly respect as an artist in the furry fandom and had commissioned a few times in the past. The titular fox hero, Vulpie Whomper (who doesn’t look vulpine but is cute nonetheless), has trained for years to master the war hammer and embarks upon quests to prove his worth. Each chapter (one divided into two parts) follows his various trials.

Whomper’s first trial opens with his initiation into the Brotherhood of the Hammer, after which he must visit several secret cities and prove the supremacy of his order’s weapon. A thief curses him with kleptomania, and when he gets the curse lifted, he chases after the culprit following a visible knife symbol (though this is unclear) to deal justice. 

His second trial opens with guards of the Bridge to the Sky initially denying him entry, after which he must defeat a monster.

The third has him join Dextrose, a furred warrior whose specific species is unclear and seems somewhere between horse and kangaroo, as they battle slugs tormenting a town.

The fox’s fourth quest sees him seeking a town’s serial killer but ends without the said murderer subdued, Whomper needing to find another way to apprehend him.

In his fifth, he encounters a weasel thief ostracized by his fellow purloiners.

The two-part sixth quest sees him battling the slave-collecting Warmachine, piloted by two members of the vengeful Komodo Clan.

The seventh has him partner with a dragoness named Skyla Thornweaver, who remains with him for the rest of his adventures as they battle a new enemy, Gryzor.

Whomper’s eighth quest sees him and Skyla entering Brotherhood of the Arrow territory and battling pig-men bandits.

His ninth has Skyla kidnapped by a rodent princess, Grisella, whom he must rescue.

The tenth has Whomper going to a raccoon-populated city with a zombie problem, where he confronts Gryzor and the necromancer who created him.

The final chapter concludes the graphic novel with Whomper meeting a goat sage called the Edgemaster, under whom he begins apprenticeship after battling an ancient evil known as Xilix while having a final confrontation with Gryzor.

Overall, I found this a cute and enjoyable graphic novel, with my instincts about giving it a read well justified. While the animal characters are incredibly adorable (even if some of their species are vague, given the artist’s style), it isn’t one hundred percent family-friendly, given some occasional blood, albeit not excessive. Some plot points like that in the first trial seem to come out of nowhere, and the typical grammar and punctuation errors associated with standard comics abound. However, I highly recommend this graphic novel to those in the furry fandom seeking a fun and quick read.

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Ben-Hur: A Tale of the Christ

Ben-Hur: A Tale of the Christ

Ben-Hur: A Tale of the Christ by Lew Wallace
My rating: 4 of 5 stars

Written by Union Civil War General Lewis “Lew” Wallace, the first fictional work of literature blessed by a Roman Catholic Pope (Leo XIII), and the inspiration for numerous live-action and animated film adaptations, Ben-Hur opens with the Three Magi: Gaspar the Greek, Melchior the Hindu, and Balthasar the Egyptian, visiting the newborn Jesus Christ in Bethlehem. Twenty-one years later, the Roman Messala and the titular Jewish protagonist, Judah Ben-Hur, have a rivalry, with the latter being sent to galley slavery for life after a tile from a home whence he witnesses a procession nearly kills the new procurator of Judea, Valerius Gratus.

A few years later, Ben-Hur labors as a galley slave aboard a ship commanded by Quintus Arrius, who is fascinated by the young Jew and thus adopts him as his son. In Antioch, Judah sees Messala again and yearns to rival him in a forthcoming chariot race while hearing of a Messiah speaking of a greater kingdom, not of the Earth. The race transpires, but the results are contested, with northern barbarians dispatched to kill the Jew when he finds himself in an empty palace following the games. However, a maneuver involving his falsified demise allows him to escape.

Afterward, Pontius Pilate succeeds Valerius Gratus as governor of Judea, and Ben-Hur seeks his mother and sister, who went missing after the incident that led him into slavery in the first place. He eventually meets the prophesized King of the Jews, witnessing His miracles and returning to his former palace. Throughout the book, Judah befriends Balthasar’s daughter Iras, who talks of an escaped galley slave Jew who murdered others when they reunite. Messala’s fate receives its resolution, Judas Iscariot betrays Jesus, and the Messiah is crucified, having refused the throne of His ancestor David.

While I had read this around a decade ago, it didn’t very well stick with me, but I remembered some elements. However, I enjoyed Ben-Hur more with my recent reread. The historical and geographical tidbits indicate that Wallace did his research, with the names of the Wise Men and their respective countries of origin adding nice touches. I could well relate to the themes, within and without my Christian faith, and while there were many portions I somewhat skimmed, I could still follow the central plot well. Granted, much of the dialogue is awkward, such as “Unclean, unclean!” regarding lepers, but Ben-Hur is a must-read for any Christian book enthusiast.

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Chapterhouse: Dune

Chapterhouse: Dune (Dune #6)

Chapterhouse: Dune by Frank Herbert
My rating: 3 of 5 stars

Frank Herbert’s final Dune novel before his death follows the action of Heretics of Dune, chronicling the continued conflicts of the Bene Gesserit sisterhood against the Honored Matres, who are attempting to control the universe and destroy factions and worlds that oppose them. In his introduction, Herbert notes the novel’s setting, over ten millennia in the human future, when women rule the Known Universe. The story begins with Mother Superior Darwi Odrade celebrating the birth of a ghola-baby (in other words, a clone) from an axlotl tank of the recently deceased military genius Miles Teg. Meanwhile, Great Honored Matre Dama, nicknamed the “Spider Queen,” tortures Reverend Mother Sabanda. 

Odrade enjoys seeing the cloned Miles at play, with the boy being trained in the military arts just like the original, as the Honored Matres plan to use a mysterious “weapon” to further their conquest of the universe. The Honored Matres destroy Lampadas, a center for Bene Gesserit education, with one of the survivors, Reverend Mother Lucilla, escaping with the shared minds of millions of Reverend Mothers from the past and finding sanctuary with an underground group of Jews. The Rabbi who leads them reveals a “wild” Reverend Mother named Rebecca, who has gained her Other Memory, a well of genetic memory, without formal Bene Gesserit training.

Duncan Idaho returns in ghola form like Teg, retaining memories from his previous incarnations due to being a Mentat. The time eventually comes for the assault upon the Honored Matres, with Teg becoming the Bashar of the military forces, and the tides constantly turn in each other’s favor. Throughout the story, the Bene Gesserit attempt to terraform the eponymous planet, Chapterhouse, to accommodate sandworms, given that the native homeworld of the creatures, Arrakis, had been decimated by the Matres. The story ends with a cliffhanger, which Herbert’s son Brian and Kevin J. Anderson would resolve with the final two chronological books in the Duniverse a score later.

In brief, Chapterhouse does have many positive aspects, such as Herbert’s trend (which his son would continue) of including various philosophical quotes at the beginning of each chapter, alongside the intricate outer space setting, discussion of ecology, and the presence of the Kindle X-Ray feature, which alleviates some confusion readers unversed in the franchise’s unique terminology and many characters may have. However, confusion frequently abounds regarding character ages (namely, the gholas), many lines and terminology are unclear, and it can be hard to keep track of who is talking in conversations given the infrequent mention of names and constant use of pronouns. Though not a bad book, this is one that readers will need to meticulously focus on while being incredibly familiar with the plots of its predecessors.

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Emancipation

Emancipation: A Military Archaeological Space Adventure (The Zenophobia Saga Book 6)

Emancipation: A Military Archaeological Space Adventure by Craig Martelle
My rating: 2 of 5 stars

The sixth and final entry of Craig Martelle and Brad R. Torgersen’s Zenophobia series opens with a pre-prologue excerpt where Sankar, the Tigroid protagonist of the entire saga, recovers an old computer archive. The following prologue sees a robotic Swarm moving through outer space, with the main chapters seeing Sankar conversing with Colonel Callahan, a member of the fabled Ur-Race, who knows humans will be surprised by the existence of the zenos. Callahan provides his fleet of Confederation vessels, which Sankar’s love interest, Ausha, fears will conquer the zenos, regardless of whether they win the war against the forthcoming machines.

An outpost in the middle of space has zenos from the primary races in living conditions divergent from those on their homeworld, which the Devourers target. The adversarial Direwolf damages the Bilkinmore while the machines attack the Golongals on their homeworld. Sankar ultimately finds himself in alien surroundings, with a mystical cute responding to one’s genetic makeup introduced as a MacGuffin. A brief focus goes on an elderly Golongan woman named Bela (alternatively spelled Bella), who became tired of the Oligarchy and the Families, consequentially coming out of retirement.

Dekron becomes a notable enemy in the latter half of the novel as a female named Diio survives the wreck of the Direwolf when it crash-lands. Ausha, Sankar, and a random stranger named Zee find themselves in a collapsing building, having to deal with Dekron, who pleads for his life. One chapter features Maglor the Goroid surveying the decimated colony of Ommo and expressing his love for Olympus Alloy. On Golongal, Cho-Ma Continent’s Army contingent defects to the Golongan Peoples Revolution, while the stranded Diio tries to find help by taking another spaceship she happens to find.

Back to Dekron, he yearns to prevent his enemies from escaping, having his subservient robots chase them. Diio finds herself in the darkness, hearing a transmission implying that Ocklar could be going through torture. The fate of the Direwolf is settled, with Sankar and Zee rushing through the capital city of the planet Artemis IV, with Ausha’s life imperiled, but the cube is her possible salvation. A moment of limbo comes for Sankar, who eventually meets Pacjolal, after which the war against the machines concludes. The epilogue sees Sankar and Ausha on Earth, walking along a beach.

After finishing this series, I can honestly say that it fell short of my expectations since while I usually enjoy novels starring animal characters, all six stories suffer from most of the pitfalls that plague literature of its kind. That the collection doesn’t utilize the Kindle X-Ray feature greatly mars the experience, given the near-total absence of reminders of the species of the various characters or various terms and entities, along with the constant leap in perspectives within the same chapters. In the end, Emancipation is an appropriate title for the conclusion of the Zenophobia saga since I am glad to be free from reading it and will happily avoid anything the authors have written or will write in the future.

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Heretics of Dune

Heretics of Dune (Dune Chronicles #5)

Heretics of Dune by Frank Herbert
My rating: 4 of 5 stars

When author Frank Herbert wrote his famous Dune series, he had nothing in mind for its success or failure, with the initial installment of his franchise having been the product of six years of research and a novel of ecological and human concern. Publishers turned it down twelve times before its official publication, with the author noting that he wrote parts of its sequels before the first Dune story. As with its predecessors, the penultimate entry of his series before his death contains various philosophical quotes commencing each chapter that provide good insights into the society of the Known Universe.

Heretics introduces the twelfth Duncan Idaho, a twelve-year-old, with Reverend Mother Schwangyu observing his behavior on planet Gammu, once Caladan. The Mother Superior Taraza effected the creation of the twelfth clone, with the Sisterhood dreading another Kwisatz Haderach, vowing not to take the clone to Rakis, formerly Arrakis or Dune. In the meantime, a girl from the former desert world named Sheeana Brugh learns to control sandworms, with the late God Emperor Leto II, fifteen centuries dead before the book’s timeframe, predicting a sandrider. 

Reverend Mother Taraza has a meeting with a woman who had borne nineteen children for the Bene Gesserit, Darwi Odrade, on the Chapter House planet. The latest Duncan clone gradually gains memories from prior incarnations, such as being a ghola, with backstory given on the Bene Tleilax, divided into Face Dancers that serve as mules submissive to Masters. Also introduced is the Weapons Master to Duncan, Miles Teg, who didn’t want to come on assignment to Gammu, but Taraza personally requested him, with background given on him as well like his wife’s death thirty-eight years past, and grandchildren through his daughter Dimela.

The eleven-year-old Sheeana has been with the priests on Rakis for three years and is interested in the planet’s desert environs. She befriends a worm and names it Shaitan, with her regular wormriding causing disdain among the clergy overseeing her growth. Miles Teg receives additional backstory, being a Mentat, with one of his earliest memories being a dinner with his brother Sabine, whom he adored. Time skips also occur sporadically, with Duncan turning fifteen. However, some inconsistencies appear, like a mention of him at a younger age than the twelve years he starts at.

Some familial revelations sporadically come throughout the story, with other characters introduced, like Tylwyth Waff, a Tleilaxu Master of Masters. Teg ultimately finds himself on the run from adversaries late in the novel. After I finished, I found this to be another enjoyable series entry; however, better definitions of unique terms like no-ships and no-globes, the former vessels that can turn invisible, would have been welcome. The novel further emphasizes human interest more than science fiction. Even so, it’s a good yarn, likely to be relished by series enthusiasts; however, newcomers to the Duniverse will likely want to start from the beginning.

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The Foundations of Trauma and How to Heal from It

The Foundations of Trauma and How to Heal from It

I expressed interest in this guide from The Depression Project since I had experienced my share of trauma throughout my lifetime, especially when I accustomed myself to the World Wide Web as it was gaining ground, even before the widespread use of social media. The introduction defines trauma not as an event but rather as how an event overwhelms the body’s capacity to process what is happening. Part one details how to map and regulate the nervous system; chief nervous components include the ventral portion that dictates one’s presence, the sympathetic sector that focuses on mobility, and the dorsal area that involves emotional shutdown.

Part two assists readers in creating dorsal toolkits, opening by mentioning both negative physical and mental feelings when the area is in shutdown mode. Comfort activities can counteract shutdown, including diaphragmatic breathing, telling oneself grounding statements to remain in the present, and aromatherapy. The chapter further suggests techniques like mindfulness exercises (which encompass what one feels, hears, smells, and tastes), gentle mobility like stretching or swaying and connecting with others who register as safe for oneself. Other methods include finding positives in the current environment and journaling things for which one is grateful.

The third section aids the reader in producing a “sympathetic toolkit” to counteract situations like one’s system being mobilized by racing thoughts, with several viable strategies to help one restore their system to safety. The chapter suggests positively reframing racing thoughts and asking the golden question: “If a friend were in my position, would I be telling them the same negative things that I’m currently telling myself?” The book defines cognitive distortions as twisted thought patterns grounded not in reality but in bias, and filter thinking focuses solely on the negative. The final part focuses on anchoring oneself in a mentally safe spot.

Ultimately, I found this to be an illuminating read on overcoming past trauma and learned the critical sectors of the nervous system, alongside terminology for negative thought patterns. However, I was aware of techniques to counter negative feelings, like deep breathing and journaling. I also didn’t care much for the segments that involved providing answer lists in between subsections. As the guide further notes, not every strategy will work for every person; as an autistic, I often struggle with attempts to remember the multitude of methods to counteract whatever hinders my thoughts. Regardless, this is an insightful resource for those wrestling with post-traumatic stress.

Conflagration

Conflagration: A Military Archaeological Space Adventure (The Zenophobia Saga Book 5)

Conflagration: A Military Archaeological Space Adventure by Craig Martelle
My rating: 2 of 5 stars

The fifth installment of Craig Martelle and Brad R. Torgersen’s Zenophobia series opens with machines completing the construction of an artificial disc world. When the main chapters begin, Sankar the Tigroid seeks to rescue his love interest, Ausha, who seeks to destroy the Overseer. His fellow Tigroid Junak intends to destroy the adversarial vessel Direwolf as Akoni the Ursoid wants to discover the origins of the zenos. The enemy Tigroid Arbai yearns to provide nuclear power for the Golongans, yearning to enslave them also. Meanwhile, Sankar wants to show Qlovys evidence of the machine world, reaffirming his wish to rescue Ausha.

The crew of the Direwolf continues to provide the Combine with improved reactors while fearing that the Bilkinmore could match their unified forces. Arbai assists Commissioner Sachim’s Golongan forces, yearning to eradicate the Golongan People’s Revolution. Given a forthcoming revelation of the origins of life in the universe, the Oteran religious and institutional paradigms face endangerment. Arbai and her companion Yangis pilot the Blood Moon and prepare for battle with the Four-Claw while Akoni assists the Golongans in routing their communications. Sankar altercates with his former Goroid employer, Maglor, who urges him to resolve the situation on Golongal.

The Golongans continue to fight among themselves, while Sankar encounters Combine ships headed to the war-torn planet. Commissioner Sachim fears the enslavement of the Golongans, with the brush war upon the Cho-Ma risking eruption into a planetary crisis if the Golongan People’s Revolution receives zeno armaments. The Bilkinmore arrives, battling the Direwolf and Blood Moon, with each side alternating between getting the upper hand. Meanwhile, Ausha continues to explore the reaches of the universe, discovering from an Earthling that justice exists among Earth’s colonies. The fourth book ends with Sankar negotiating an alliance with the Earthmen.

Ultimately, while I have previously enjoyed fantasy and science-fiction literature featuring anthropomorphic characters, the fifth entry of the Zenophobia series, like its predecessors, didn’t completely click with me, given the absence of eBook quality-of-life features such as the Kindle X-Ray feature and no synopses of previous books or a clarifying list of dramatis personae. Other issues include little reminders of character races, the constant shift of perspectives within chapters, unexplained acronyms, and vague settings. I will read the sixth and final book in the omnibus collection I borrowed through Kindle Unlimited, but I won’t set my hopes high.

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